Rapid Engine

Build 2D games fast with CoreGraph visual scripting

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Rapid Engine Preview

Features

๐Ÿ’ก CoreGraph

Node-based scripting with 54 node types and 22 pin types. Real-time graph editing

๐Ÿ’ป Interpreter

Run CoreGraph projects instantly, optimized for smooth performance at high FPS

๐Ÿ–ผ๏ธ Custom UI

Built menus with Raylib for: files, variables, log, settings and window management

โœ‚๏ธ Hitbox Editor

Create polygon hitboxes for sprites visually. Add vertices with a click

๐Ÿงท Text Editor

Edit any text file directly in the engine

๐Ÿ“š Project Manager

Load an existing project or start from scratch

Preview

Nodes

Category Node Type
Variable Create number, string, bool, color; Cast to number, string, bool, color
Event Event Start, Tick, On Button
Get Variable, Screen Width/Height, Mouse Position, Random Number, Sprite Position
Set Variable, Background, FPS
Flow Branch, Loop, Flip Flop, Break, Sequence
Sprite Create, Set Position/Rotation/Texture/Size, Spawn, Destroy, Force
Prop Draw Rectangle, Draw Circle
Logical Comparison, Gate, Arithmetic, Clamp, Lerp, Sin, Cos
Debug Print to Log, Draw Line, Comment
Literal Number, String, Bool, Color
Camera Move, Zoom, Get Center, Shake
Sound Play

Downloads

Windows

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Linux

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macOS

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